Once you're in unreal, I want to make everything as simple as possible. So the reason that I do it this way is because like, I don't really want to mess around with like the blueprints or anything. Jonathan Winbush (04:05): We're just illuminates on here. So if I double click on my light, you can see it's just as simple as cinema 4d material. The one last thing that I want to show you guys is my light down here. ![]() And then once we jump into on real engine, that's where the real fun begins and we really start piecing everything together. And so I'll have to do is block out my scene and cinema 4d, bring in the stuff that I know when to bring in, like my cloners and things of that nature. And the cool thing about the cloner is that translates into unreal. So if I pull out my MoGraph cloner, you can see that I have two different curbs in here, and I'm able to just have these go all along my street here. ![]() Jonathan Winbush (03:25): But the reason I use mega scans inside of cinema 4d here and not in unreal engine is because of the MoGraph cloner. Then if I pull back again for you, come down here, you can see that I have a curb in here, and they actually pulled this curb in for mega scans, which I'll get into in a little bit here. And this is going to add some nice shadows and have some nice light bounces off it and things of that nature. Just to give it a little bit more of that realism, depth that I'm going for in there. We don't really need them fully detailed because if I go through my animation here, you can see that we're only really seeing the sides of them. And then if I pull back a little bit, you can see, I have two cubes here and these are going to just represents like the brick buildings that are going to be on a side here. So whenever we bring it into unreal engine, it's going to text her properly. Jonathan Winbush (02:45): Um, I read that the UVS a little bit on the building on here as well. But what I did was I just manipulated the building a little bit, got rid of some stuff that I didn't want in there. So you can kind of go around and manipulate it and use them for your own needs. So shout out to those guys for allowing us to use this, and actually I'll be able to give it to you guys absolutely free for this project. Then the building here, this building was actually donated from pixel labs. So if I click on my random effector, you can see that I have, my rotation is just two key frames, really simple, and that's going into place. So if I click on fracture here and I come over to effectors, you can say that I have the random effector in here, and that's how I'm able to get my logo to turn like that. We can actually use effectors, but fractures as well. Jonathan Winbush (02:06): So it's not just cloners. And the reason that I'm using a fracture is because if you come over to a MoGraph, most of the stuff in here, we could use effectors with it. I have extruded each one of these triangles in here. So if I look at the fracture here, you can see it. And then if I pull back in my scene here, I'll just show you a real basic breakdown of what we have going on here. That's kind of where this opening came in from. So I used to watch her a lot when I was young. As we start to pull back here in the scene a little bit, I got inspiration from the teenage mutant ninja turtles. So I have this building here, we scaled down it, and then the Scala motion logo locks into place. Jonathan Winbush (01:25): As you can see here, I'm starting off as cinema 4d right here, and this is the basic animation that we're going to be going through. Make sure you download the project files in the description below so that you can follow along with me. How do you use free SS from the epic games marketplace? And lastly, I will show you how to add that final Polish with Lutsen color correction. You're seeing how to cinema 4d, how to import your scene into unreal engine, how to start bringing your scene to life by adding lights and volume metrics, how to work with key frames inside of unreal engine. In this tutorial, I will be covering the following, how to prep the next port. ![]() And part two, I'm going to get a little bit more granular and demonstrate how easy it is to get a basic scene, export it out of cinema 4d and brought over into an unreal engine so that we can take care of lighting, texturing and final Polish. Jonathan Winbush (00:29): In part one of this video series and give you a glimpse into the power of unreal engine's real-time rendering and explain how studios like capacity and Stargate are using it to create incredible content beyond video games. Let's go Whatever, whatever, when boys here and today, I'm excited to show you guys how to make this And this tutorial, I'm going to show you how to export your scene from cinema 4D into unreal engine, so that you could utilize the power of real-time rendering. Rendering has the potential to change the landscape of motion design.
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